|
内容介绍:
As the creature model is now considered final, it is extremely helpful to begin showing it in the context of an environment, while also exploring its character via a series of pose tests. Using an HD video shot with a static camera, the creature is integrated to illustrate scale and presence. Also extremely important to the development cycle is to explore the creature's character via poses, and later, animation. The creature is therefore skinned and rigged, allowing us to illustrate a series of possible directions for movement and attitude, both in the live-action plate and alone.
下载地址:
|
|