内容介绍:
Rigging a Winged Animal in Maya
1h 54m Intermediate Jul 28, 2014
Viewers: 192 in 23 countries
Learn how to rig an entire bird character from start to finish in Maya. Jason Baskin takes you through the complete process, starting with a virtual skeleton—positioning joints and orienting them so that they behave predictably. You'll add controls so an animator can later keyframe and pose the character, concentrating on the wings and then moving to the feet and back. Then you'll establish the feather behavior, adding controls and attributes that allow the wing to be shaped for flight or rest. Jason even shows how to create squash, stretch, and bend deformations for more cartoonish animation styles. Finally, you'll bind the mesh to the skeleton and take your bird for a test flight.
Topics include:
Creating the skeleton
Rigging wing joints
Dealing with secondary appendages
Shaping the feathers
Addressing wing tuck
Adding a squash/stretch/bend deformer to the head
Tying the rig elements together
Testing the rig