本帖最后由 nullvfx 于 2015-11-30 10:24 编辑
3DEqualizer is not just software!The best product is nothing worth without reliable support - this is even more important for professional users. To make sure we provide the best possible, professional service, every support request is handled directly by those developer who is responsible for that specific part of 3DEqualizer. In addition, support requests are worked on with the highest priority, which means we usually respond within just a few hours. As a side effect, our developers immediately learn first hand about any existing problems and furthermore are constantly in touch with our users, discussing new feature requests and how to improve 3DEqualizer in general. On top of that, some of our developers go out from time to time and visit a client for a couple of weeks, in order to work on large-scale productions.
The things we learn, while using 3DEqualizer under real production conditions, makes us understand our client's demands much better, which usually ends up in the development of entirely new features. Good examples of this cooperation - thanks to Weta Digital - has been our work on "Return of The King", "King Kong", "The Hobbit" and "Man of Steel"! [backcolor=rgba(0, 0, 0, 0.85098)][size=1.1em]The most important cornerstone of our development philosophy is to do our own research. Almost every piece of technology that leaves our lab, represents a unique, proprietary solution which cannot be found in any other product. These proprietary pieces of technology are ranging from 3D calculation cores, over 2D tracking engines to realtime image decompression/manipulation routines - to name just a few. Doing our own research is time consuming and expensive, but it let's us fully understand the technology we build, and thus we are able to provide our clients with highest quality tool sets!
[backcolor=rgba(0, 0, 0, 0.85098)][size=1.1em]3D-Equalizer4强大的镜头运动跟踪软件!在现代的CG制作中,三维动画与实拍环境的结合不单只是用于电影、电
视的制作,在其他方面的应用也很广泛,如游戏、建筑、广告片的制作等很多时候都需要采用三维动画与实拍环境结合
使用。譬如某产品广告片中一件产品为了宣传其抗用性,要使用从山顶翻滚到山坡下的镜头来表现,如果完全采用实景
拍摄难以达到这种效果这就需要三维动画与实拍环境来结合完成。
我们通过摄影机进行实景拍摄,在制作三维动画的过程中也是使用摄影机这个概念。那么怎样才能使三维动画与实景拍
摄时的摄影机位置、焦距大小与摄影机一致呢?如果使用手工逐帧调整,工作量巨大而且未必能够调整出另人满意的结
果,因此需要使用摄影机跟踪软件将三维场景中的摄影机位置、焦距大小与实拍时的摄影机匹配。而3D-Equalizer4就
是专门为三维移动跟踪而设计。通过高度精确的运动跟踪计算功能,独特且适应性强的用户界面,可使用户从任一实拍
胶片中精确推算并重建出画面中的三维摄像机和物体原始运动轨迹。
3D-Equalizer4目前可直接将数据输入到下列三维软件包中:SOFTIMAGE, Alias|Wavefront, Discreet, Kinetix,
Side Effects, Newtek and Kodak。大量的输出过滤器,浮动的license功能使3D Equalizer成为一个独立的软件
,并能被集成到任一个后期工作流环境中,帮助用户迅速得到投资回报。
除了导出功能,TCL 界面和 2D/3D 曲线导出功能,3D-Equalizer PLE 具备所有商业版本功能.。项目文件可存成特
殊的 PLE 文件格式只能用 3DE/PLE 打开。正常的 3DE 也能导入 3DE/PLE。
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