内容介绍:
Leading experts share their techniques for concepting and modelling epic mechs in ZBrush and Maya. Plus in this issue's training we reveal how to sculpt realistic cloth in ZBrush, create animated logos in LightWave and get insights into creating characters for video game production. We examine the rise of 3D printing, share advice on setting up files and show how to create a print-ready model.
Features include a how Animal Logic animated The Lego Movie, the rise of virtualisation and Jon Landau explains production on Avatar 2.