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Digital Tutors Creating Game-Ready Chains Ropes and Vines in Maya and UDK
内容介绍:
Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds.
In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time.
教程内容如下:
1. Introduction and project overview01:01
2. Modeling the high poly chain11:13
3. Modeling the low poly chain07:54
4. UVing the low poly chain03:22
5. Baking chain normal map using xNormal05:57
6. Baking chain normal map using Maya05:32
7. Baking normals onto a plane08:28
8. Importing meshes into UDK03:00
9. Creating chain normal map using Photoshop10:20
10. Creating chain normal map using nDo203:41
11. Creating whole chains on a poly plane05:04
12. Chain preparations in UDK05:36
13. Creating diffuse, rust, chrome, and cloud maps10:34
14. Chain diffuse material setup in UDK08:31
15. Chain specular material setup in UDK04:33
16. Chain rusted version material setup in UDK10:41
17. Chain creation recap01:37
18. Modeling ropes08:13
19. Generating rope maps using 3D models01:29
20. Generating more rope maps01:54
21. Creating gradients and patterns06:01
22. Creating rope normal maps using only Photoshop06:27
23. Creating the rope diffuse map05:34
24. Adding detail to the rope diffuse map04:52
25. Adding detail to the rope normal maps07:38
26. Creating a low poly rope mesh06:52
27. Setting up the basic rope material08:00
28. Adding bump offset to the rope material06:59
29. Adding displacement to the rope material10:18
30. Creating advanced ropes with deformers and curves09:57
31. Creating the low poly advanced rope shapes in ZBrush13:21
32. Finishing the creation of the advanced rope asset02:42
33. UDK Spline actors05:37
34. Creating vines07:58
35. Finalizing the vines asset04:57
解压密码:www.cgcountry.com
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