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本帖最后由 mylovetoyuo 于 2013-7-19 13:48 编辑
内容介绍:
Software used
3ds Max
Project Files Included
What you will learn
In this series of lessons, we will discuss the advanced rendering features found in the 3ds Max mental ray production shaders, and how they can become a valuable part of your production pipeline. In this series of lessons, we will discuss the advanced rendering features found in the 3ds Max mental ray production shaders, and how they can become a valuable part of your production pipeline. We will learn how these production shaders can be used for a variety of purposes, such as adding nearly instantaneous motion blur to our rendered images, we will discuss shaders that allow seamless integration of our 3D art into a live-action plate, as well as production shaders that allow for rapid correction and re-rendering of specific scene elements, as well as discussing several other production shaders. Using these shaders, we now have access to mental ray features that will allow us to render our images faster, with a much higher level of control, and with much higher quality.
6 Lessons
1. Introduction and Project Overview
2. Using the HDR Image Motion Blur shader
3. Utilizing the Motion Vector Export shader
4. Rendering a subset of a 3ds Max scene
5. Utilizing multiple Production Shaders for compositing purposes
6. Compositing with the Matte/Shadow/Reflection shader
With love kedareswari
官方网站:http://www.digitaltutors.com/tut ... -Shaders-in-3ds-Max
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