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内容介绍:
In this volume of the Infiltrator Production Pileline, we will go
through the process of setting up materials, lights and render passes in
preparation for final compositing.
We will begin by learning how we can optimize our
high-resolution geometry to use our system memory more effectively. This
will allow for more efficient, stable rendering, especially if you are
working on a 32-bit system with limited resources. From there, we will
take some time to set up materials for the various portions of our
\'Infiltrator\' spider and then we will begin the lighting setup. We will
use an image-based-lighting approach to achieve a high level of realism
and to ensure that the lighting on the CG spider matches the live-action
plate. Finally, we will learn how to use Render Passes and Render
Layers to output our final renders in a way that will give us a
tremendous amount of control over the final result whenever we get into
our final compositing phase.
官方网站:http://www.digitaltutors.com/11/training.php?pid=388
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