内容介绍:
在本教程中,我们将通过游戏战斗动画创建资产的过程。 We will discuss the mechanics of how animations work in a state engine, the importance of reference, creating cycling animations like the combat idle, creating attacks that look great but still meet the time considerations of gameplay. We will also ensure that animations have proper weight and power. 我们将讨论在状态机的动画工作机理,参考文献的重要性,创造循环动画如战斗闲置,创造攻击看起来不错,但仍会对游戏的时间考虑。我们也会确保动画有适当的重量和功率。 By the end of this training, you will have a thorough understanding of how to create animations that work well in the game engine while being powerful and dynamic. 通过本次培训结束时,你将有一个深入的了解如何创建动画,以及游戏引擎而强大的和动态的。 论坛因有你而精彩,希望大家能踊跃分享自己的私房东西,谢谢大家 |