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内容介绍:
t is common to refer to a model as having primary, secondary and tertiary form. The primary forms are the basic volumes and silhouette of the creature that, in this case, originate in the 2D design and are dimensionalized in the topological base-mesh. The secondary forms are the surface musculature and visible skeletal structure which are designed through sculpting in ZBrush. Much of this is interpreted from the 2D design, while regions not visible in the sketch are resolved. This continues the design evolution of the creature. Tertiary form refers to high-frequency details such as wrinkles and pores, something possible in ZBrush but derived later in the texturing process.
The creation of 2D turnarounds rendered in ZBrush is a critical part of the design evaluation as it pertains to model submission and review. We demonstrate the value of this process, make the final edits to the sculpt, and export the final results to Maya.
官方地址:http://www.thegnomonworkshop.com ... lass/3dcreaturedev/
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