DT-nDo2/dDo工作流程(Look Development Pipelin

dashu 2018-07-15发布 4662次浏览 90条评论 0人采集 给作者打赏国币 0 0
6626 内容介绍: Throughout this series of lessons we will be setting up procedural bakes and batch texture mapping. We will
6626 内容介绍: Throughout this series of lessons we will be setting up procedural bakes and batch texture mapping. We will use sculpts from ZBrush, Headus UVLayout, xNormal, Quixel nDo2, and Quixel dDo 5.2. We will learn about the creation of specific maps that are generated quickly. We will create maps such as normals from scratch, automatic creation of diffuse, and ambient occlusion among others, using Quixel's suite of software. Finally, we will be rendering out our bakes and model with Marmoset 1.10 and KeyShot for final usage in Photoshop. 官方地址:http://www.digitaltutors.com/tutorial/1464-Look-Development-Pipeline-using-Ndo2-and-Ddo-in-Photoshop 下载地址: 链接:http://pan.baidu.com/s/1c07qjlA 密码:1eq5 [补种可通过下方评论留言迅速充值VIP下载全网资源, 连接失效或丢失, 我们会及时补种]

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