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In this lecture, Eric Keller introduces the Octane Render plug in for Maya 2016 by Otoy. Octane is a GPU based rendering system that uses the advanced technology of the latest CUDA graphic cards to create physically based photo realistic rendering quickly and easily. Each chapter in this lecture is devoted to a different aspect of the software. Using a variety of Maya scenes Eric demonstrates how to use Octane's toolset to create realistic shaders, lighting, textures, motion blur, and depth of field. You'll learn how to use the IPR Render view to quickly preview changes as you make them. You'll learn how to render hair, particle instances, render passes and image based lighting using Octane's artist friendly system.
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