|
内容介绍:
Here is the latest tutorial
Course Details
Run Time: 3h 54m
Release Date: September 16, 2013
Author: Justin Marshall
Required Software: MODO 701
In this MODO tutorial we'll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques in MODO.
We'll begin by looking at polygon and subdivision geometry and how MODO works with that geometry. We’ll take a look at a variety of modeling tools you can use in your daily work. We'll split edges with Loop Slice and Add Loop. We'll learn to Bevel and Extrude. And we'll learn to use Action Centers and Falloffs to change how our tools affect the geometry. We'll also talk about subdivision surfaces and how they can be used to create very smooth models with edges that have been hardened through edge weighting or actual geometry.
We won't be covering all of MODO's many modeling tools, but rather focus on the tools that you're going to find most useful as you begin the modeling process. Once you have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you. With that, let’s get started by taking a look at polygons.
这里是最新的教程
课程详情
运行时间:3小时54米
发布日期:2013年9月16日
作者:贾斯汀·马歇尔
所需软件:MODO701
MODO教程中,我们将使用一个基于项目的方法,因为我们涵盖建模的基础知识,常用工具,并谈谈MODO一些节省时间的技巧和技术。
首先,我们要看着多边形和细分几何以及如何MODO工程与几何。我们就来看看在不同的建模工具,你可以在你的日常工作中使用。我们会分裂边缘与循环切片和新增循环。我们将学习斜面和拉伸。我们将学习如何使用行动中心和falloffs属性的改变我们的工具如何影响几何。我们还将讨论关于曲面细分和已通过边缘比重或实际几何硬化边缘,它们可以被用来创建非常流畅的模型。
我们不会覆盖所有MODO许多建模工具,而是专注于你要找到最有用的,当你开始建模过程的工具。一旦你有一个更好的了解这些工具如何协同工作,你就可以创建自己的建模解决方案,并真正拿出给你舒适的工作流程。 ,让我们开始看看多边形。
官方网站:http://www.digitaltutors.com/tut ... to-Modeling-in-MODO
下载地址:
|
|