CG之国

扫一扫,访问微社区

QQ登录

只需一步,快速开始

查看: 3458|回复: 75
打印 上一主题 下一主题
收起左侧

[CMIVFX]Houdini 次表面散射(Intro to Subsurface Scattering)

  [复制链接]

该用户从未签到

50

主题

123

帖子

701

积分

版主

Rank: 7Rank: 7Rank: 7

积分
701
楼主
跳转到指定楼层
发表于 2013-9-17 19:43:44 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式

简介:he Project
The setup of the scene is a very important step, getting a nice result would be difficult without a good understanding of how it was conceived. In the first parts of the lesson you will be introduced to the project and to the way the scene is built to give clarity to move through the topics smoothly.
Subsurface Scattering
As usual, Houdini offers many ways to accomplish a task and the same goes for Subsurface Scattering. We'll dive into the world of SSS and the different methods it offers. Using strait forward examples, you will understand how to use this feature and what is needed for it to work correctly.
Lights And Materials
Light affect directly the SSS results. We'll talk about how to create and assign the non SSS materials and most importantly, how to create the SSS material for our juice. Understanding how to start a material, if it is a modified built in Houdini material or if you'll be starting from scratch is always something to think about when searching the right look for your render. Mastering attributes on the points of an object and use them inside your shading network will become clear to you.
Render Refinements
To finish off this image, you still need to create the material for the straw, which will also need SSS, so you will apply one more time what you've learned so far to create that material and get your Juicy result!
About The Author
Georges Nakhle is 25 years old, lebanese, and has a masters degree in mechanical engineering. he has a wide artistic and scientific knowledge, he began his art steps with traditional painting and sculpting then gained a diploma in dramatic monologue (acting -singing), he has worked as a writer and perfomer in radio and TV. combining arts and science led him to CG, so he mastered many tools including Maya and Houdini among others, he's also a programmer so he's currently working for Dassault Systemes in Paris-France and he had also worked in combination between Dassault-Systemes and Mental Images the makers of mental-ray. He is very picky about the details and he believes that every small detail contributes to the finished product.
官方网址:http://cmivfx.com/store/210-Houdini+Intro+to+Subsurface+Scattering
下载地址:
游客,如果您要查看本帖隐藏内容请回复

分享到:  微信微信 QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏 转播转播 分享分享 分享淘帖
回复

使用道具 举报

该用户从未签到

2

主题

322

帖子

1370

积分

金牌会员

Rank: 6Rank: 6

积分
1370
沙发
发表于 2013-9-17 23:00:01 | 只看该作者
沙发,抢了先!!!

该用户从未签到

0

主题

76

帖子

250

积分

中级会员

Rank: 3Rank: 3

积分
250
板凳
发表于 2013-9-17 23:12:47 | 只看该作者
好喜欢这个效果!

该用户从未签到

0

主题

7

帖子

25

积分

新手上路

Rank: 1

积分
25
地板
发表于 2013-9-17 23:23:37 | 只看该作者
好喜欢这个效果!

该用户从未签到

0

主题

221

帖子

573

积分

高级会员

Rank: 4

积分
573
7
发表于 2013-9-18 08:38:35 | 只看该作者
xiexiefenxiang

该用户从未签到

149

主题

613

帖子

3255

积分

论坛元老

Rank: 8Rank: 8

积分
3255
8
发表于 2013-9-18 09:37:29 | 只看该作者
看起来好专业,先收起来吧,谢谢楼主
  • TA的每日心情
    开心
    2018-1-15 18:10
  • 签到天数: 2 天

    [LV.1]初来乍到

    9

    主题

    100

    帖子

    510

    积分

    高级会员

    Rank: 4

    积分
    510
    10
    发表于 2013-9-18 10:44:43 | 只看该作者
    学习一下吧
    您需要登录后才可以回帖 登录 | 立即注册

    本版积分规则

    QQ|手机版|小黑屋| CGcountry ( 苏ICP备1300220 - 2 号 )  

    GMT+8, 2024-4-19 20:24 , Processed in 0.060542 second(s), 31 queries , Gzip On.

    Powered by Discuz! X3.3

    © 2017-2018 CG之国

    快速回复 返回顶部 返回列表