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FXPHD_Nuke v7基础教学(FXPHD - NUK104: Introduction to NUKE v7)

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发表于 2013-8-18 16:10:30 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式



内容介绍:Professor: Tahl Niran
Software Version: v7
Original Run Date: January 2013

NUKE is the most popular vfx compositing package in the world today. Find out why everyone from the largest film vfx facility to small motion graphics shops are relying on NUKE to turn the impossible into the possible and make their work look better.

Taught by Tahl Niran, this course will cover all of the basic tools and techniques you need to get up and running with the latest version of The Foundry's NUKE as well as give you a good solid foundation in how to composite live action footage, CG renders and even work with cameras and objects from your 3D application. Designed as a guide for people with little or no experience using the application, a good understanding of photoshop, after effects or similar application is recommended.

Tahl Niran is a compositor and trainer who has been working in visual effects since 1999. In that time he has worked in games, broadcast design, TV commercials and feature films and trained artists in Australia, London, New York, Mumbai and Shanghai. Tahl was one of the foundation professors at fxphd and also one of the creators of the original Foundry NUKE Masterclasses. He returns to fxphd after three years in London working with the team at Double Negative Visual Effects.

class syllabus
Class 1: An introduction to node based compositing. Using Nuke and the UI, viewers, channels, basic merge operations, nulls and no - ops.

Class 2: Importing images into Nuke. Nuke and colourspace, using the Viewer, colour sampling, colour correction basics. Using the write node to render images and relative and absolute paths in Nuke.

Class 3: Mattes and Roto: Generating mattes and masks and the Roto node. Creating includes and excludes. Stencil and Mask vs In and Out, unders, overs, and how it all works.

Class 4: Transforming, moving and animating an image in nuke. Using the curve editor, dope sheet, reformat, crop, motion blur and transform nodes.

Class 5: Green and Blue screens. Understanding how Luma, Primatte and Keylight keyers work. Basic script assembly and layout. Mini project part 1.

Class 6: Motion tracking: pattern and keyframe tracking and refining tracks. Stabilizing and matchmoving, exporting cornerpins from the tracker and completing mini project part 2.

Class 7: Introducing the 3D system in NUKE. Importing cameras and geometry, transforms and how to move in and out of 3d space in the same application. Rendering from the Scanline renderer and the start of a new 3D spaceship project.

Class 8: The 3D system continues. Using models and camera from a 3D application in Nuke. Creating 2.5D composites in Nuke and finishing the Spaceship Project.

Class 9: Helipad Project Part 1 - Using projections and the model builder in Nuke to create geometry. Frameholds for footage and 3d objects.

Class 10: Helipad Project part 2 and more. Exploring the Planar Tracker and Multipass and Multichannel .exr in Nuke.

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发表于 2013-8-18 16:26:58 | 只看该作者
谢楼主分享!!!

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发表于 2013-8-18 16:27:36 | 只看该作者
支持 感谢分享
  • TA的每日心情
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    2017-6-17 09:07
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    发表于 2013-8-18 16:32:41 | 只看该作者
    好好学习,天天向上
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    2017-11-6 09:26
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    发表于 2013-8-18 16:42:36 | 只看该作者
    7的教学好东西。学习一下

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    发表于 2013-8-18 16:44:19 | 只看该作者
    收了                     

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    发表于 2013-8-18 17:00:55 | 只看该作者
    谷歌翻译
    内容介绍:Professor: Tahl Niran
    Software Version: v7
    Original Run Date: January 2013

    NUKE is the most popular vfx compositing package in the world today. Find out why everyone from the largest film vfx facility to small motion graphics shops are relying on NUKE to turn the impossible into the possible and make their work look better.

    Taught by Tahl Niran, this course will cover all of the basic tools and techniques you need to get up and running with the latest version of The Foundry's NUKE as well as give you a good solid foundation in how to composite live action footage, CG renders and even work with cameras and objects from your 3D application. Designed as a guide for people with little or no experience using the application, a good understanding of photoshop, after effects or similar application is recommended.

    Tahl Niran is a compositor and trainer who has been working in visual effects since 1999. In that time he has worked in games, broadcast design, TV commercials and feature films and trained artists in Australia, London, New York, Mumbai and Shanghai. Tahl was one of the foundation professors at fxphd and also one of the creators of the original Foundry NUKE Masterclasses. He returns to fxphd after three years in London working with the team at Double Negative Visual Effects.

    class syllabus
    Class 1: An introduction to node based compositing. Using Nuke and the UI, viewers, channels, basic merge operations, nulls and no - ops.

    Class 2: Importing images into Nuke. Nuke and colourspace, using the Viewer, colour sampling, colour correction basics. Using the write node to render images and relative and absolute paths in Nuke.

    Class 3: Mattes and Roto: Generating mattes and masks and the Roto node. Creating includes and excludes. Stencil and Mask vs In and Out, unders, overs, and how it all works.

    Class 4: Transforming, moving and animating an image in nuke. Using the curve editor, dope sheet, reformat, crop, motion blur and transform nodes.

    Class 5: Green and Blue screens. Understanding how Luma, Primatte and Keylight keyers work. Basic script assembly and layout. Mini project part 1.

    Class 6: Motion tracking: pattern and keyframe tracking and refining tracks. Stabilizing and matchmoving, exporting cornerpins from the tracker and completing mini project part 2.

    Class 7: Introducing the 3D system in NUKE. Importing cameras and geometry, transforms and how to move in and out of 3d space in the same application. Rendering from the Scanline renderer and the start of a new 3D spaceship project.

    Class 8: The 3D system continues. Using models and camera from a 3D application in Nuke. Creating 2.5D composites in Nuke and finishing the Spaceship Project.

    Class 9: Helipad Project Part 1 - Using projections and the model builder in Nuke to create geometry. Frameholds for footage and 3d objects.

    Class 10: Helipad Project part 2 and more. Exploring the Planar Tracker and Multipass and Multichannel .exr in Nuke.

    内容介绍:教授:TAHL尼软
    软件版本:卷
    原来的运行日期:2013年1月

    NUKE是当今世界最流行的视觉特效合成软件。为什么每个人都从最大的电影视觉特效设施小运动图形商店都是靠NUKE把不可能变成可能,使他们的工作更好看。

    TAHL尼软授课,这门课程将涵盖所有的基本工具和技术需要,以获得高达和运行与代工的NUKE的最新版本以及给你一个良好的坚实的基础,在如何复合的现场动作镜头,CG渲染甚至从您的3D应用程序与相机和对象。设计为使用应用程式,Photoshop的一个很好的了解很少或没有经验的人的指导,建议后的效果或类似的应用程序。

    TAHL尼软的排字和教练自1999年以来,一直致力于在视觉效果。在这段时间里,他曾在游戏,广播设计,电视广告,并在澳大利亚,伦敦,纽约,孟买和上海的故事片和训练有素的艺术家。 TAHL基础fxphd的教授之一,也是原始Foundry NUKE大师的创造者之一。他返回到fxphd的后3年在伦敦与团队工作的双重否定的视觉效果。

    教学大纲
    第1类:介绍了基于节点的合成。用Nuke和UI,观众通道,基本的合并操作,空值和无 - OPS。

    第2类:图像导入到核弹。 Nuke和色彩空间,使用的浏览器,色彩取样,色彩校正基础。使用写节点来渲染图像和相对路径和绝对路径核弹。

    第3类:Mattes和鼓式:生成遮罩和口罩的Roto节点。建立包括和排除。模板和模板与中和掉,unders,配音,以及它是如何工作。

    第4类:转型,移动和动画图像核弹。使用曲线编辑器,涂料负债表,格式化,作物,运动模糊和改造节点。

    第5类:绿色和蓝色屏幕。了解亮度,Primatte和按键光键控器工作。 Basic脚本组件和布局。小型项目的第1部分。

    第6类:运动跟踪模式和关键帧的跟踪和完善轨道。稳定和镜头跟踪,跟踪和出口cornerpins,完成小型项目第2部分的。

    第7类:介绍3D系统在NUKE。导入摄像机和几何变换,以及如何在同一应用程序的三维空间中移进和移出。绘制的扫描线渲染器和一个新的3D飞船项目开始。

    第8类:,3D系统继续。使用模型和相机在Nuke的3D应用程序。创建2.5D复合材料的核弹,完成飞船项目。

    第9类:直升机停机坪项目1 - 使用核弹的预测和模型构建器创建几何。 Frameholds画面和三维物体。

    第10类:直升机停机坪项目2个及以上部分。探索的的平面跟踪和多道和多声道EXR在核弹。

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    发表于 2013-8-18 17:13:54 | 只看该作者
    很好的教学,谢谢了。。。

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    发表于 2013-8-18 17:18:02 | 只看该作者
    还不错交话费i哦集散地哦警方i哦
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