内容介绍:
Basic Knowledge In this chapter we evoke the power of COPs (channel operators)! This chapter shows you the main idea for creating the crack digital asset. It teaches you how to use the crack pattern for creating precise cracks on an object. Anything such as L-systems or curves can be used as a crack pattern. The power is that precise. Cuts are even possible for low poly objects. Crack Asset And Rigid Body Objects This is the other possible use of the crack asset. A journey to cloth simulation! This chapter shows you how this new crack asset can be used for cloth simulation. Now it is possible to create precise tear patterns and then simulate them. You can even animate the tearing of a cloth object. The cool thing is that the cloth object can be a fairly low poly object. Also this chapter shows you some important notes and tricks about simulating cloth objects. About the Instructor cmiVFX videos come with all the training materials you could ever need right from our website. No matter what time of day, your location, or how your feeling, cmiVFX will be there waiting for you!
教程时长4小时54分钟 , 官方网址 http://cmivfx.com/store/544-Houdini+Cracking+Techniques
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