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影视基地Arnold/XSI入门教学(FXPHD - ARN101: Introduction to Arnold)

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发表于 2013-7-19 21:31:18 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
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超长内容介绍:
This course is targeted at anyone who may already be familiar with rendering and lighting but who wants to move over to Arnold; or just wants to know how Arnold can help in production.

Taught by Ulf Lundgren, the goal of the course is to get you up to speed in Arnold and help you understand the differences when using Arnold compared to other Render engines. Prior experiences of rendering and lighting is a plus but not necessary since this course should still help you get on your way to amazing renders.

Workflow, rendering optimization, basic shaders, usefull lighting riggs, sss, volumetrics, linare workflow, Aov and practical work-flow tools might not sound all that sexy but you’ll come to love the results. Furthermore this course is designed to mix more theoretical classes with in-depth case studies of Arnold working on real projects, giving a better understanding of how to use Arnold in production. This course gives you a very good understanding of how to do both full CG projects as well as taking you through all the steps of a production for using Arnold to integrate CG into a live action plate.


课程安排:
Class 1: A brief history of Arnold and how it integrates into a production workflow and the good vs bad when comparing Arnold with other renderers.
Class 2: How to setup and render with a linear workflow using color managment in Arnold, followed by and an in depth look at all the types of lights Arnold has to offer.
Class 3: An in depth look at shading with Arnold and how to use the different types of shaders in production.
Class 4: An in depth look at render effects and settings and learn how to export ASS files to do batch rendering of sequences using kick.
Class 5: Lighting and shading of a troll. Should give you a good hands on knowledge of how to use Arnold shaders.
Class 6: Second part of the troll shading class. Rounding up and rendering.
Class 7: Workflow suggestions, camera lens shaders and explanation sample.
Class 8: Cellphone packshot rendering.
Class 9: A case study of how to do lighting and shading for live action integration. Part 2. Rendering with AOV's and how to best use them in compositing.
Class 10: Class 10 deals with integrating 3D into live action backplates. A tracked scene is provided both for Softimage (as is preferred) as well as for Maya. This class should teach you everything needed to start adding your 3D to live action.


官方地址:http://www.fxphd.com/fxphd/courseDetails.php?idCourse=360

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  • TA的每日心情

    2017-6-18 12:51
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    [LV.1]初来乍到

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    沙发
    发表于 2013-7-19 21:32:45 | 只看该作者
    沙发沙发哈哈哈哈哈
  • TA的每日心情
    开心
    2017-6-19 00:32
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    [LV.2]偶尔看看I

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    板凳
    发表于 2013-7-19 21:32:47 | 只看该作者
    感谢楼主分享~
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    2018-4-12 10:50
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    地板
    发表于 2013-7-19 21:33:01 | 只看该作者
    我来抢个沙发   是不是ARNOLD FOR MAYA啊/?

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    发表于 2013-7-20 09:16:06 | 只看该作者
    很给力  

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    发表于 2013-7-20 09:16:22 | 只看该作者
    很给力   谢谢

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    发表于 2013-7-20 13:55:50 | 只看该作者
    牛X,除这个词外不知道用什么词了

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    发表于 2013-7-20 14:56:06 | 只看该作者
    要学的东西不少呀

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    发表于 2013-7-21 12:43:51 | 只看该作者
    太棒了。谢谢分享
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